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	<title>Comments for The RPG Hub</title>
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	<link>http://rpghub.net</link>
	<description>Analog gaming in a digital age</description>
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		<title>Comment on Going Rogue Book Review by Carl</title>
		<link>http://rpghub.net/2009/11/going-rogue-book-review/comment-page-1/#comment-21</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Fri, 20 Nov 2009 18:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=542#comment-21</guid>
		<description>That was awesome</description>
		<content:encoded><![CDATA[<p>That was awesome</p>
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		<title>Comment on Only One Gamesday in 2010 by Carl</title>
		<link>http://rpghub.net/2009/11/only-one-gamesday-in-2010/comment-page-1/#comment-19</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Thu, 05 Nov 2009 18:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=485#comment-19</guid>
		<description>That&#039;s really too bad. I really wanted to go to one. I guess times are hitting Games Workshop pretty hard. It could also be that nobody can afford their stuff. Wonder what their loss to earnings ratios were when running those events.</description>
		<content:encoded><![CDATA[<p>That&#8217;s really too bad. I really wanted to go to one. I guess times are hitting Games Workshop pretty hard. It could also be that nobody can afford their stuff. Wonder what their loss to earnings ratios were when running those events.</p>
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		<title>Comment on RPGHub Reviews: Descent &#8211; Game of a Thousand Deaths by Neil</title>
		<link>http://rpghub.net/2009/10/descent-game-of-a-thousand-deaths/comment-page-1/#comment-17</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Mon, 26 Oct 2009 03:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=403#comment-17</guid>
		<description>I finished my class project this morning and got to thinking about the game on Friday. I was suddenly inspired to write something about it. So i took an hour this morning and this is the result.

Glad you liked it! ;p</description>
		<content:encoded><![CDATA[<p>I finished my class project this morning and got to thinking about the game on Friday. I was suddenly inspired to write something about it. So i took an hour this morning and this is the result.</p>
<p>Glad you liked it! ;p</p>
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		<title>Comment on RPGHub Reviews: Descent &#8211; Game of a Thousand Deaths by Carl</title>
		<link>http://rpghub.net/2009/10/descent-game-of-a-thousand-deaths/comment-page-1/#comment-16</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Mon, 26 Oct 2009 02:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=403#comment-16</guid>
		<description>Excellent review! I was sitting at home after writing my Zendikar intro pack wondering what I would write for a review. Well that saves me the trouble now lol</description>
		<content:encoded><![CDATA[<p>Excellent review! I was sitting at home after writing my Zendikar intro pack wondering what I would write for a review. Well that saves me the trouble now lol</p>
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		<title>Comment on Palladium Fights the Good Fight by Carl</title>
		<link>http://rpghub.net/2009/09/palladium-fights-the-good-fight/comment-page-1/#comment-15</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Wed, 21 Oct 2009 02:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=144#comment-15</guid>
		<description>Yeah they have a tendency to do that. But then again I chalk it up to Palladium being weird as always. I love their candor however. Though every press release sounds...desperate.</description>
		<content:encoded><![CDATA[<p>Yeah they have a tendency to do that. But then again I chalk it up to Palladium being weird as always. I love their candor however. Though every press release sounds&#8230;desperate.</p>
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		<title>Comment on Palladium Fights the Good Fight by Curt</title>
		<link>http://rpghub.net/2009/09/palladium-fights-the-good-fight/comment-page-1/#comment-14</link>
		<dc:creator>Curt</dc:creator>
		<pubDate>Tue, 20 Oct 2009 20:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=144#comment-14</guid>
		<description>It looks less like a press release to me and more like a blog post.</description>
		<content:encoded><![CDATA[<p>It looks less like a press release to me and more like a blog post.</p>
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		<title>Comment on Alternatives to Death by Carl</title>
		<link>http://rpghub.net/2009/10/alternatives-to-death/comment-page-1/#comment-13</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Thu, 15 Oct 2009 03:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=294#comment-13</guid>
		<description>Yup, I always found it odd myself. I believe we have occasionally improvised on huge critical hits that something happens. But yes in general we do recover and we look great after. I also enjoyed the Combat &amp; Tactics table back in 2nd Edition Dungeons &amp; Dragons. It worked nomatter what house ruling went on and it spiced up our combats with the &quot;holy crap!&quot; to the &quot;Noooo!!&quot;

So indeed bring it on</description>
		<content:encoded><![CDATA[<p>Yup, I always found it odd myself. I believe we have occasionally improvised on huge critical hits that something happens. But yes in general we do recover and we look great after. I also enjoyed the Combat &#038; Tactics table back in 2nd Edition Dungeons &#038; Dragons. It worked nomatter what house ruling went on and it spiced up our combats with the &#8220;holy crap!&#8221; to the &#8220;Noooo!!&#8221;</p>
<p>So indeed bring it on</p>
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		<title>Comment on Alternatives to Death by Neil</title>
		<link>http://rpghub.net/2009/10/alternatives-to-death/comment-page-1/#comment-12</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Sun, 11 Oct 2009 13:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=294#comment-12</guid>
		<description>Hi! Long time reader first time poster! ;)

Ok, ok, so i&#039;ve been in almost every RPG game you&#039;ve run in the last 14 years...I thought it was funny...

See, now this is a definite two thumbs up post right here. Everybody wants to have cool scars and things lopped off of their characters at some point during their illustrious fictional careers as hero&#039;s. I mean come on, bar wenches dig scars right? ;p

As a logical minded person i did always find it odd that you could absorb a world full of hurt but never carry home any long term or debilitating wounds. Yes i know it is high fantasy, but even limb removal has its place in helping stories unfold.

Maybe this is why i really like 2nd editions &lt;a href=&quot;http://www.amazon.com/Players-Option-Advanced-Dungeons-Rulebook/dp/0786901497/ref=pd_sim_b_1&quot; rel=&quot;nofollow&quot;&gt;skills &amp; powers&lt;/a&gt; and &lt;a href=&quot;http://www.amazon.com/Players-Option-Advanced-Dungeons-Rulebook/dp/0786900962&quot; rel=&quot;nofollow&quot;&gt;combat &amp; tactics&lt;/a&gt;...i loved my crit tables, BOOYAH!!! 

And yes, the aforementioned TPK was disastrous...worst part of it all was my Warlord was not there to prevent the slaughter!!! But, &lt;a href=&quot;http://en.wikipedia.org/wiki/C%27est_la_vie&quot; rel=&quot;nofollow&quot;&gt;c&#039;est la vie&lt;/a&gt;. I am always open to alternatives and new ways of doing things though. I definitely think that for death (while a valuable and real fear players should have) should not always be lurking around every corner. Because we are not just looking at simple player death, but campaign death as well.

Characters come and go, but when you have a TPK (especially) it can be tough to build a new &lt;a href=&quot;http://en.wikipedia.org/wiki/Party_of_Five&quot; rel=&quot;nofollow&quot;&gt;party of five&lt;/a&gt; (yes i know, bad and vague joke ;p) that has the same connections to the goals and purposes of the previous group that came before it.

So i guess all that to say, bring on the maiming! We all know t&#039;is but a flesh wound anyways!</description>
		<content:encoded><![CDATA[<p>Hi! Long time reader first time poster! <img src='http://rpghub.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Ok, ok, so i&#8217;ve been in almost every RPG game you&#8217;ve run in the last 14 years&#8230;I thought it was funny&#8230;</p>
<p>See, now this is a definite two thumbs up post right here. Everybody wants to have cool scars and things lopped off of their characters at some point during their illustrious fictional careers as hero&#8217;s. I mean come on, bar wenches dig scars right? ;p</p>
<p>As a logical minded person i did always find it odd that you could absorb a world full of hurt but never carry home any long term or debilitating wounds. Yes i know it is high fantasy, but even limb removal has its place in helping stories unfold.</p>
<p>Maybe this is why i really like 2nd editions <a href="http://www.amazon.com/Players-Option-Advanced-Dungeons-Rulebook/dp/0786901497/ref=pd_sim_b_1" rel="nofollow">skills &#038; powers</a> and <a href="http://www.amazon.com/Players-Option-Advanced-Dungeons-Rulebook/dp/0786900962" rel="nofollow">combat &#038; tactics</a>&#8230;i loved my crit tables, BOOYAH!!! </p>
<p>And yes, the aforementioned TPK was disastrous&#8230;worst part of it all was my Warlord was not there to prevent the slaughter!!! But, <a href="http://en.wikipedia.org/wiki/C%27est_la_vie" rel="nofollow">c&#8217;est la vie</a>. I am always open to alternatives and new ways of doing things though. I definitely think that for death (while a valuable and real fear players should have) should not always be lurking around every corner. Because we are not just looking at simple player death, but campaign death as well.</p>
<p>Characters come and go, but when you have a TPK (especially) it can be tough to build a new <a href="http://en.wikipedia.org/wiki/Party_of_Five" rel="nofollow">party of five</a> (yes i know, bad and vague joke ;p) that has the same connections to the goals and purposes of the previous group that came before it.</p>
<p>So i guess all that to say, bring on the maiming! We all know t&#8217;is but a flesh wound anyways!</p>
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		<title>Comment on Arkham Horror Miniatures!!! OMG!!! by Curt</title>
		<link>http://rpghub.net/2009/10/arkham-horrors-miniatures-omg/comment-page-1/#comment-11</link>
		<dc:creator>Curt</dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=275#comment-11</guid>
		<description>Well, if ForgeWorld starts looking affordable, THEN we&#039;re doomed. Or our wallets are, anyway.</description>
		<content:encoded><![CDATA[<p>Well, if ForgeWorld starts looking affordable, THEN we&#8217;re doomed. Or our wallets are, anyway.</p>
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		<title>Comment on Arkham Horror Miniatures!!! OMG!!! by Carl</title>
		<link>http://rpghub.net/2009/10/arkham-horrors-miniatures-omg/comment-page-1/#comment-10</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Fri, 09 Oct 2009 13:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://rpghub.net/?p=275#comment-10</guid>
		<description>Yup it is insane. But as someone mentioned on the FFG comments there is I believe like 48 characacters. So if each one gets models it&#039;s over many months AND you end up paying over $310 US which is more then Arkham horror and the expansions combined.

It&#039;s a very cool idea and sure I will pick up a few despite the price point whoever I think FFG needs to get off their high horses with the prices. They are starting to make Games Workshop look affordable and that&#039;s no good</description>
		<content:encoded><![CDATA[<p>Yup it is insane. But as someone mentioned on the FFG comments there is I believe like 48 characacters. So if each one gets models it&#8217;s over many months AND you end up paying over $310 US which is more then Arkham horror and the expansions combined.</p>
<p>It&#8217;s a very cool idea and sure I will pick up a few despite the price point whoever I think FFG needs to get off their high horses with the prices. They are starting to make Games Workshop look affordable and that&#8217;s no good</p>
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